/////////////////////////////////////////////////////////////////////////////////////////// // Direct3D.h // // Definition of the Direct3D class, which wraps a Direct3D 8 object. #pragma once #include "DirectXException.h" using namespace System; using namespace System::ComponentModel; #pragma comment(lib, "d3d8.lib") #ifdef _DEBUG #pragma comment(lib, "d3dx8d.lib") #else #pragma comment(lib, "d3dx8.lib") #endif namespace Sunlight { namespace DirectX { namespace Graphics { // Wraps an IDirect3D8 object, providing base D3D functionality. __gc public class Direct3D { protected: IDirect3D8 __nogc *m_pD3D; public: Direct3D(); ~Direct3D(); void __nogc *GetDirect3D(); D3DDISPLAYMODE DefaultDisplayMode; }; } } }